Starspieler & Inducements
für
Old World Alliance Teams

PLAYER'S NAMETYPEMASTAGPAAVSKILLSVALUE
Deeproot
Strongbranch
Treeman275+4+11+Loner (4+), Block, Mighty Blow (+2), Stand Firm, Strong Arm, Thick Skull, Throw Team-mate, Timm-ber!280 kgp
Reliable: If Deeproot fumbles a Throw Team-mate action, the player that was to be thrown will bounce as normal but will automatically land safely.
Grak
&
Crumbleberry
Ogre554+4+10+Loner (4+), Bone Head, Kick Team-mate, Mighty Blow (+1), Thick Skull250 kgp
Halfling523+6+7+Loner (4+), Dodge, Right Stuff, Stunty, Sure Hands
Two for One: Grak and Crumbleberry must be hired as a pair and count as two Star Players. However, if either Grak or Crumbleberry is removed from play
due to suffering a KO'd or Casualty! result on the Injury table, the other replaces the Loner (4+) trait with the Loner (2+) trait.
Griff
Oberwald
Human Blitzer742+3+9+Loner (3+), Block, Dodge, Fend, Sprint, Sure Feet280 kgp
Consummate Professional: Once per game, Griff may re-roll one dice that was rolled either as a single dice roll, as part of a multiple dice roll or
as part of a dice pool (this cannot be a dice that was rolled as part of an Armour, Injury or Casualty roll).
Grim IronjawTroll Slayer543+-9+Loner (4+), Block, Dauntless, Frenzy, Multiple Block, Thick Skull200 kgp
Slayer: Once per game, when an opposition player with a Strength characteristic of 5 or more is Knocked Down as the result of a Block action performed by
Grim, you may apply an additional +1 modifier to either the Armour or Injury roll. This modifier may be applied after the roll has been made.
Helmut WulfHuman Chainsaw Looney633+-9+Loner (4+), Chainsaw, Pro, Secret Weapon, Stand Firm140 kgp
Old Pro: Once per game, Helmut may use his Pro skill to re-roll a single die rolled as part of an Armour roll.
Grombrindal
the White Dwarf
Dwarf533+4+10+Loner (4+), Block, Dauntless, Mighty Blow (+1), Stand Firm, Thick Skull210 kgp
Wisdom of the White Dwarf: Once per team turn, when one of Grombrindal's team-mates that is in an adjacent square is activated, that player gains either
the Break Tackle, Dauntless, Mighty Blow (+1) or Sure Feet skill until the end of their activation.
Karla von KillHuman Blitzer643+4+9+Loner (4+), Block, Dauntless, Dodge, Jump Up210 kgp
Indomitable: Once per game, when Karla successfully rolls to use her Dauntless skill, she may increase her Strength characteristic to double that of the
nominated target of her Block action.
Rumbelow
Sheepskin
Halfling Ram Rider633+-8+Loner (4+), Block, Horns, Juggernaut, No Hands, Tackle, Thick Skull170 kgp
Ram: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Rumbelow, you may apply an additional +1 modifier
to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.
Mighty ZugHuman Blocker454+6+10+Loner (4+), Block, Mighty Blow (+1)220 kgp
Crushing Blow: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Zug, you may apply an additional +1 modifier
to the Armour roll. This modifier may be applied after the roll has been made.
Morg ‘n’ ThorgOgre663+4+11+Loner (4+), Block, Mighty Blow (+2), Thick Skull, Throw Team-mate340 kgp
The Ballista: Once per game, if Morg fails the Passing Ability test when making a Pass action or a Throw Team-mate action, you may re-roll the D6.
Akhorne
the Squirrel
aka Scrat712+-6+Loner (4+), Claws, Dauntless, Dodge, Frenzy, Jump Up, No Hands, Sidestep, Stunty, Titchy80 kgp
Blind Rage: Akhorne may choose to re-roll the D6 when rolling for the Dauntless skill.

Die anderen Inducements...

# TYPE VALUE
0-2 Star Player See Table Above
X Mercenary Position +30K (1 Extra Skill +50K)
0-3 Bribe 100K
0-3 Assistant Coach 20K
0-4 Cheerleader 20K
0-8 Extra Team Training 100K
0-1 Halfling Master Chef 300K
0-1 Sports-Wizard 150K
0-1 Weather Mage 30K
0-2 Bloodweiser Kegs 50K
0-2 Wandering Apothecary 100K
0-1 Biased Referee 120K
0-1 Josef Bugman 100K
0-5 Special Play Cards 100K