|Treeman||2||7||5+||4+||11+||Loner (4+), Block, Mighty Blow (+2), Stand Firm, Strong Arm, Thick Skull, Throw Team-mate, Timm-ber!||280 kgp|
|Reliable: If Deeproot fumbles a Throw Team-mate action, the player that was to be thrown will bounce as normal but will automatically land safely.|
|Ogre||5||5||4+||4+||10+||Loner (4+), Bone Head, Kick Team-mate, Mighty Blow (+1), Thick Skull||250 kgp|
|Halfling||5||2||3+||6+||7+||Loner (4+), Dodge, Right Stuff, Stunty, Sure Hands|
|Two for One: Grak and Crumbleberry must be hired as a pair and count as two Star Players. However, if either Grak or Crumbleberry is removed from play|
due to suffering a KO'd or Casualty! result on the Injury table, the other replaces the Loner (4+) trait with the Loner (2+) trait.
|Human Blitzer||7||4||2+||3+||9+||Loner (3+), Block, Dodge, Fend, Sprint, Sure Feet||280 kgp|
|Consummate Professional: Once per game, Griff may re-roll one dice that was rolled either as a single dice roll, as part of a multiple dice roll or|
as part of a dice pool (this cannot be a dice that was rolled as part of an Armour, Injury or Casualty roll).
|Grim Ironjaw||Troll Slayer||5||4||3+||-||9+||Loner (4+), Block, Dauntless, Frenzy, Multiple Block, Thick Skull||200 kgp|
|Slayer: Once per game, when an opposition player with a Strength characteristic of 5 or more is Knocked Down as the result of a Block action performed by|
Grim, you may apply an additional +1 modifier to either the Armour or Injury roll. This modifier may be applied after the roll has been made.
|Helmut Wulf||Human Chainsaw Looney||6||3||3+||-||9+||Loner (4+), Chainsaw, Pro, Secret Weapon, Stand Firm||140 kgp|
|Old Pro: Once per game, Helmut may use his Pro skill to re-roll a single die rolled as part of an Armour roll.|
the White Dwarf
|Dwarf||5||3||3+||4+||10+||Loner (4+), Block, Dauntless, Mighty Blow (+1), Stand Firm, Thick Skull||210 kgp|
|Wisdom of the White Dwarf: Once per team turn, when one of Grombrindal's team-mates that is in an adjacent square is activated, that player gains either|
the Break Tackle, Dauntless, Mighty Blow (+1) or Sure Feet skill until the end of their activation.
|Karla von Kill||Human Blitzer||6||4||3+||4+||9+||Loner (4+), Block, Dauntless, Dodge, Jump Up||210 kgp|
|Indomitable: Once per game, when Karla successfully rolls to use her Dauntless skill, she may increase her Strength characteristic to double that of the|
nominated target of her Block action.
|Halfling Ram Rider||6||3||3+||-||8+||Loner (4+), Block, Horns, Juggernaut, No Hands, Tackle, Thick Skull||170 kgp|
|Ram: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Rumbelow, you may apply an additional +1 modifier|
to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.
|Mighty Zug||Human Blocker||4||5||4+||6+||10+||Loner (4+), Block, Mighty Blow (+1)||220 kgp|
|Crushing Blow: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Zug, you may apply an additional +1 modifier|
to the Armour roll. This modifier may be applied after the roll has been made.
|Morg ‘n’ Thorg||Ogre||6||6||3+||4+||11+||Loner (4+), Block, Mighty Blow (+2), Thick Skull, Throw Team-mate||340 kgp|
|The Ballista: Once per game, if Morg fails the Passing Ability test when making a Pass action or a Throw Team-mate action, you may re-roll the D6.|
|aka Scrat||7||1||2+||-||6+||Loner (4+), Claws, Dauntless, Dodge, Frenzy, Jump Up, No Hands, Sidestep, Stunty, Titchy||80 kgp|
|Blind Rage: Akhorne may choose to re-roll the D6 when rolling for the Dauntless skill.|
|0-2||Star Player||See Table Above|
|X||Mercenary||Position +30K (1 Extra Skill +50K)|
|0-8||Extra Team Training||100K|
|0-1||Halfling Master Chef||300K|
|0-5||Special Play Cards||100K|