PLAYER'S NAME | TYPE | MA | ST | AG | PA | AV | SKILLS | VALUE |
---|---|---|---|---|---|---|---|---|
Glart Smashrip | Mutated Skaven Blitzer | 5 | 4 | 4+ | - | 9+ | Loner (4+), Block, Claw, Juggernaut, Grab, Stand Firm | 195 kgp |
Frenzied Rush: Once per game, when Glart performs a Blitz action, he may gain the Frenzy skill. You must declare this special rule is being used when Glart is activated. Glart may not use his Grab skill during a turn in which he uses this special rule. | ||||||||
Grak & Crumbleberry | Ogre | 5 | 5 | 4+ | 4+ | 10+ | Loner (4+), Bone Head, Kick Team-mate, Mighty Blow (+1), Thick Skull | 250 kgp |
Halfling | 5 | 2 | 3+ | 6+ | 7+ | Loner (4+), Dodge, Right Stuff, Stunty, Sure Hands | ||
Two for One: Grak and Crumbleberry must be hired as a pair and count as two Star Players. However, if either Grak or Crumbleberry is removed from play due to suffering a KO'd or Casualty! result on the Injury table, the other replaces the Loner (4+) trait with the Loner (2+) trait. | ||||||||
Hakflem Skuttlespike | Gutter Runner | 9 | 3 | 2+ | 3+ | 8+ | Loner (4+), Dodge, Extra Arms, Prehensile Tale, Two Heads | 180 kgp |
Treacherous: Once per game, if a team-mate in an adjecent square to Hakflem is in possession of the ball when Hakflem is activated, that player may immediately be Knocked Down and Hakflem may take possession of the ball. No Turnover is caused as a result of using this special rule. | ||||||||
Helmut Wulf | Human Chainsaw Looney | 6 | 3 | 3+ | - | 9+ | Loner (4+), Chainsaw, Pro, Secret Weapon, Stand Firm | 140 kgp |
Old Pro: Once per game, Helmut may use his Pro skill to re-roll a single die rolled as part of an Armour roll. | ||||||||
Lord Borak the Despoiler | Chaos Warrior | 5 | 5 | 3+ | 5+ | 10+ | Loner (4+), Block, Dirty Player (+2), Mighty Blow (+1), Sneaky Git | 260 kgp |
Lord of Chaos: A team that includes Lord Borak gains an extra Team re-roll for the first half of the game. If this Team re-roll is not used during the first half it may be carried over into the second half. However, if Lord Borak is removed from play before this re-roll is used, it is lost. | ||||||||
Morg ‘n’ Thorg | Ogre | 6 | 6 | 3+ | 4+ | 11+ | Loner (4+), Block, Mighty Blow (+2), Thick Skull, Throw Team-mate | 340 kgp |
The Ballista: Once per game, if Morg fails the Passing Ability test when making a Pass action or a Throw Team-mate action, you may re-roll the D6. | ||||||||
Akhorne the Squirrel | aka Scrat | 7 | 1 | 2+ | - | 6+ | Loner (4+), Claws, Dauntless, Dodge, Frenzy, Jump Up, No Hands, Sidestep, Stunty, Titchy | 80 kgp |
Blind Rage: Akhorne may choose to re-roll the D6 when rolling for the Dauntless skill. |
# | TYPE | VALUE |
---|---|---|
0-2 | Star Player | See Table Above |
X | Mercenary | Position +30K (1 Extra Skill +50K) |
0-3 | Bribe | 100K |
0-3 | Assistant Coach | 20K |
0-4 | Cheerleader | 20K |
0-8 | Extra Team Training | 100K |
0-1 | Halfling Master Chef | 300K |
0-1 | Sports-Wizard | 150K |
0-1 | Weather Mage | 30K |
0-2 | Bloodweiser Kegs | 50K |
0-2 | Wandering Apothecary | 100K |
0-1 | Plague Doctor (Nurgle only) | 100K |
0-1 | Biased Referee | 120K |
0-1 | Josef Bugman | 100K |
0-5 | Special Play Cards | 100K |