PLAYER'S NAME | TYPE | MA | ST | AG | PA | AV | SKILLS | VALUE |
---|---|---|---|---|---|---|---|---|
Deeproot Strongbranch | Treeman | 2 | 7 | 5+ | 4+ | 11+ | Loner (4+), Block, Mighty Blow (+2), Stand Firm, Strong Arm, Thick Skull, Throw Team-mate, Timm-ber! | 280 kgp |
Reliable: If Deeproot fumbles a Throw Team-mate action, the player that was to be thrown will bounce as normal but will automatically land safely. | ||||||||
Grak & Crumbleberry | Ogre | 5 | 5 | 4+ | 4+ | 10+ | Loner (4+), Bone Head, Kick Team-mate, Mighty Blow (+1), Thick Skull | 250 kgp |
Halfling | 5 | 2 | 3+ | 6+ | 7+ | Loner (4+), Dodge, Right Stuff, Stunty, Sure Hands | ||
Two for One: Grak and Crumbleberry must be hired as a pair and count as two Star Players. However, if either Grak or Crumbleberry is removed from play due to suffering a KO'd or Casualty! result on the Injury table, the other replaces the Loner (4+) trait with the Loner (2+) trait. | ||||||||
Griff Oberwald | Human Blitzer | 7 | 4 | 2+ | 3+ | 9+ | Loner (3+), Block, Dodge, Fend, Sprint, Sure Feet | 280 kgp |
Consummate Professional: Once per game, Griff may re-roll one dice that was rolled either as a single dice roll, as part of a multiple dice roll or as part of a dice pool (this cannot be a dice that was rolled as part of an Armour, Injury or Casualty roll). | ||||||||
Grim Ironjaw | Troll Slayer | 5 | 4 | 3+ | - | 9+ | Loner (4+), Block, Dauntless, Frenzy, Multiple Block, Thick Skull | 200 kgp |
Slayer: Once per game, when an opposition player with a Strength characteristic of 5 or more is Knocked Down as the result of a Block action performed by Grim, you may apply an additional +1 modifier to either the Armour or Injury roll. This modifier may be applied after the roll has been made. | ||||||||
Barik Farblast | Dwarf Cannonier | 6 | 3 | 3+ | 3+ | 9+ | Loner (4+), Cannonier, Hail Mary Pass, Pass, Secret Weapon, Sure Hands, Thick Skull | 80 kgp |
Blast It!: Once per game, when Barik makes a Hail Mary Pass, he may re-roll any scatter results for determining where the ball lanes, and any friendly player attempting to catch the ball gains an additional +1 modifier to the roll. | ||||||||
Frank 'n' Stein | Flesh Golem | 4 | 5 | 4+ | - | 10+ | Loner (4+), Break Tackle, Mighty Blow (+1), Regeneration, Stand Firm, Thick Skull | 250 kgp |
Brutal Block: Once per game, when Frank ‘n’ Stein makes an Injury roll against an opponents a result of a Block action, he may choose to add an additional +1 modifier to the Injury roll. This modifier may be applied after the roll has been made. | ||||||||
Helmut Wulf | Human Chainsaw Looney | 6 | 3 | 3+ | - | 9+ | Loner (4+), Chainsaw, Pro, Secret Weapon, Stand Firm | 140 kgp |
Old Pro: Once per game, Helmut may use his Pro skill to re-roll a single die rolled as part of an Armour roll. | ||||||||
Grombrindal the White Dwarf | Dwarf | 5 | 3 | 3+ | 4+ | 10+ | Loner (4+), Block, Dauntless, Mighty Blow (+1), Stand Firm, Thick Skull | 210 kgp |
Wisdom of the White Dwarf: Once per team turn, when one of Grombrindal's team-mates that is in an adjacent square is activated, that player gains either the Break Tackle, Dauntless, Mighty Blow (+1) or Sure Feet skill until the end of their activation. | ||||||||
Ivar Eriksson | Norse Blitzer | 6 | 4 | 3+ | 4+ | 9+ | Loner (3+), Block, Guard, Tackle | 245 kgp |
Raiding Party: Once per drive, whenever Ivar begins his activation, he may choose one Open player on his team within five squares. The chosen player may immediately move one square, ignoring Tackle Zones, though they must end this move Marking an opposition player. | ||||||||
Karla von Kill | Human Blitzer | 6 | 4 | 3+ | 4+ | 9+ | Loner (4+), Block, Dauntless, Dodge, Jump Up | 210 kgp |
Indomitable: Once per game, when Karla successfully rolls to use her Dauntless skill, she may increase her Strength characteristic to double that of the nominated target of her Block action. | ||||||||
Rumbelow Sheepskin | Halfling Ram Rider | 6 | 3 | 3+ | - | 8+ | Loner (4+), Block, Horns, Juggernaut, No Hands, Tackle, Thick Skull | 170 kgp |
Ram: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Rumbelow, you may apply an additional +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made. | ||||||||
Mighty Zug | Human Blocker | 4 | 5 | 4+ | 6+ | 10+ | Loner (4+), Block, Mighty Blow (+1) | 220 kgp |
Crushing Blow: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Zug, you may apply an additional +1 modifier to the Armour roll. This modifier may be applied after the roll has been made. | ||||||||
Morg ‘n’ Thorg | Ogre | 6 | 6 | 3+ | 4+ | 11+ | Loner (4+), Block, Mighty Blow (+2), Thick Skull, Throw Team-mate | 380 kgp |
The Ballista: Once per game, if Morg fails the Passing Ability test when making a Pass action or a Throw Team-mate action, you may re-roll the D6. | ||||||||
Skrorg Snowpelt | Yhetee | 5 | 5 | 4+ | - | 9+ | Loner (4+), Claws, Disturbing Presence, Juggernaut, Mighty Blow (+1) | 250 kgp |
Pump up the Crowd: Once per game, when Skrorg causes an opposition player to be removed as a Casualty as the result of a Block action, Skrorg’s controlling coach gains one team re-roll. If this re-roll has not been used by the end of the drive, it is lost. | ||||||||
Thorsson Stoutmead | Norse Drunkard | 6 | 3 | 4+ | 3+ | 8+ | Loner (4+), Block, Drunkard, Thick Skull | 170 kgp |
Beer Barrel Bash!: Once per drive, at the start of his activation, Thorsson may perform a Throw Keg Special action. When he does, select an opposition player within three squares of Thorsson and roll a D6. On a 3+, the player is immediately Knocked Down. However, on a 1, Thorsson is Knocked Down instead. | ||||||||
Akhorne the Squirrel | aka Scrat | 7 | 1 | 2+ | - | 6+ | Loner (4+), Claws, Dauntless, Dodge, Frenzy, Jump Up, No Hands, Sidestep, Stunty, Titchy | 80 kgp |
Blind Rage: Akhorne may choose to re-roll the D6 when rolling for the Dauntless skill. |
# | TYPE | VALUE |
---|---|---|
0-2 | Star Player | See Table Above |
X | Mercenary | Position +30K (1 Extra Skill +50K) |
0-3 | Bribe | 100K |
0-3 | Assistant Coach | 20K |
0-4 | Cheerleader | 20K |
0-8 | Extra Team Training | 100K |
0-1 | Halfling Master Chef | 300K |
0-1 | Weather Mage | 30K |
0-2 | Bloodweiser Kegs | 50K |
0-2 | Wandering Apothecary | 100K |
0-5 | Special Play Cards | 100K |
0-1 | Dwarfen Runesmith | 50K |
0-1 | Halfling Hot Pot | 80K |
0-1 | Master of Ballistics | 40K |
0-1 | Team Mascot | 30K |
0-1 | Medicinal Unguent | 60K |
0-1 | Side Bet | Price Varies |
0-1 | Wizard | |
Sports-Wizard | 150K | |
Wicket Witch | 150K | |
Horatio X. Schottenheim | 80K | |
0-2 | (In)Famous Coaching Staff | |
0-1 | Josef Bugman | 100K |
0-1 | Kari Coldsteel | 50K |
0-1 | Ayleen Andar | 100K |
0-1 | Mungo Spinecracker | 80K |
0-1 | Schielund Scharlitan | 90K |
0-1 | Biased Referee | |
Biased Referee | 120K | |
Jorm The Ogre | 120K | |
The Trundlefoot Triplets | 80K | |
Ranulf "Red" Hokuli | 120K |