|The Black Gobbo||Goblin Assassin||6||2||3+||3+||9+||Loner (3+), Bombardier, Disturbing Presence, Dodge, Side Step, Sneaky Git, Stab, Stunty||225 kgp|
|Sneakiest of the Lot: If your team includes the Black Gobbo, you may commit two Foul actions per team turn, provided one of your Foul actions|
is committed by the Black Gobbo himself.
|Glart Smashrip||Mutated Skaven Blitzer||5||4||4+||-||9+||Loner (4+), Block, Claw, Juggernaut, Grab, Stand Firm||195 kgp|
|Frenzied Rush: Once per game, when Glart performs a Blitz action, he may gain the Frenzy skill. You must declare this special rule is being used when Glart is activated.|
Glart may not use his Grab skill during a turn in which he uses this special rule.
|Ogre||5||5||4+||4+||10+||Loner (4+), Bone Head, Kick Team-mate, Mighty Blow (+1), Thick Skull||250 kgp|
|Halfling||5||2||3+||6+||7+||Loner (4+), Dodge, Right Stuff, Stunty, Sure Hands|
|Two for One: Grak and Crumbleberry must be hired as a pair and count as two Star Players. However, if either Grak or Crumbleberry is removed from play|
due to suffering a KO'd or Casualty! result on the Injury table, the other replaces the Loner (4+) trait with the Loner (2+) trait.
|Gutter Runner||9||3||2+||3+||8+||Loner (4+), Dodge, Extra Arms, Prehensile Tale, Two Heads||180 kgp|
|Treacherous: Once per game, if a team-mate in an adjecent square to Hakflem is in possession of the ball when Hakflem is activated, that player may immediately be Knocked|
Down and Hakflem may take possession of the ball. No Turnover is caused as a result of using this special rule.
|Helmut Wulf||Human Chainsaw Looney||6||3||3+||-||9+||Loner (4+), Chainsaw, Pro, Secret Weapon, Stand Firm||140 kgp|
|Old Pro: Once per game, Helmut may use his Pro skill to re-roll a single die rolled as part of an Armour roll.|
|Orc Blitzer||6||5||3+||5+||10+||Loner (4+), Block, Jump Up, Mighty Blow (+1), Thick Skull||280 kgp|
|Crushing Blow: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Varag, you may apply an additional +1 modifierto the|
Armour roll. This modifier may be applied after the roll has been made.
|Morg ‘n’ Thorg||Ogre||6||6||3+||4+||11+||Loner (4+), Block, Mighty Blow (+2), Thick Skull, Throw Team-mate||340 kgp|
|The Ballista: Once per game, if Morg fails the Passing Ability test when making a Pass action or a Throw Team-mate action, you may re-roll the D6.|
|aka Scrat||7||1||2+||-||6+||Loner (4+), Claws, Dauntless, Dodge, Frenzy, Jump Up, No Hands, Sidestep, Stunty, Titchy||80 kgp|
|Blind Rage: Akhorne may choose to re-roll the D6 when rolling for the Dauntless skill.|
|0-2||Star Player||See Table Above|
|X||Mercenary||Position +30K (1 Extra Skill +50K)|
|0-8||Extra Team Training||100K|
|0-1||Halfling Master Chef||300K|
|0-5||Special Play Cards||100K|