Starspieler & Inducements
für
Skaven Teams (Underworld Challenge)

PLAYER'S NAMETYPEMASTAGPAAVSKILLSVALUE
The Black GobboGoblin Assassin623+3+9+Loner (3+), Bombardier, Disturbing Presence, Dodge, Side Step, Sneaky Git, Stab, Stunty225 kgp
Sneakiest of the Lot: If your team includes the Black Gobbo, you may commit two Foul actions per team turn, provided one of your Foul actions
is committed by the Black Gobbo himself.
Glart SmashripMutated Skaven Blitzer544+-9+Loner (4+), Block, Claw, Juggernaut, Grab, Stand Firm195 kgp
Frenzied Rush: Once per game, when Glart performs a Blitz action, he may gain the Frenzy skill. You must declare this special rule is being used when Glart is activated.
Glart may not use his Grab skill during a turn in which he uses this special rule.
Grak
&
Crumbleberry
Ogre554+4+10+Loner (4+), Bone Head, Kick Team-mate, Mighty Blow (+1), Thick Skull250 kgp
Halfling523+6+7+Loner (4+), Dodge, Right Stuff, Stunty, Sure Hands
Two for One: Grak and Crumbleberry must be hired as a pair and count as two Star Players. However, if either Grak or Crumbleberry is removed from play
due to suffering a KO'd or Casualty! result on the Injury table, the other replaces the Loner (4+) trait with the Loner (2+) trait.
Hakflem
Skuttlespike
Gutter Runner932+3+8+Loner (4+), Dodge, Extra Arms, Prehensile Tale, Two Heads180 kgp
Treacherous: Once per game, if a team-mate in an adjecent square to Hakflem is in possession of the ball when Hakflem is activated, that player may immediately be Knocked
Down and Hakflem may take possession of the ball. No Turnover is caused as a result of using this special rule.
Helmut WulfHuman Chainsaw Looney633+-9+Loner (4+), Chainsaw, Pro, Secret Weapon, Stand Firm140 kgp
Old Pro: Once per game, Helmut may use his Pro skill to re-roll a single die rolled as part of an Armour roll.
Varag
Ghoul-Chewer
Orc Blitzer653+5+10+Loner (4+), Block, Jump Up, Mighty Blow (+1), Thick Skull280 kgp
Crushing Blow: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Varag, you may apply an additional +1 modifierto the
Armour roll. This modifier may be applied after the roll has been made.
Morg ‘n’ ThorgOgre663+4+11+Loner (4+), Block, Mighty Blow (+2), Thick Skull, Throw Team-mate340 kgp
The Ballista: Once per game, if Morg fails the Passing Ability test when making a Pass action or a Throw Team-mate action, you may re-roll the D6.
Akhorne
the Squirrel
aka Scrat712+-6+Loner (4+), Claws, Dauntless, Dodge, Frenzy, Jump Up, No Hands, Sidestep, Stunty, Titchy80 kgp
Blind Rage: Akhorne may choose to re-roll the D6 when rolling for the Dauntless skill.

Die anderen Inducements...

# TYPE VALUE
0-2 Star Player See Table Above
X Mercenary Position +30K (1 Extra Skill +50K)
0-3 Bribe 100K
0-3 Assistant Coach 20K
0-4 Cheerleader 20K
0-8 Extra Team Training 100K
0-1 Halfling Master Chef 300K
0-1 Sports-Wizard 150K
0-1 Weather Mage 30K
0-2 Bloodweiser Kegs 50K
0-2 Wandering Apothecary 100K
0-1 Biased Referee 120K
0-1 Josef Bugman 100K
0-5 Special Play Cards 100K